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Cake day: May 13th, 2025

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  • I second (third) an Intel ARC card. For the tasks you’ve named it doesn’t even really matter which one, even the smallest one is a transcoding powerhouse, doing multiple 4K transcodes with HDR tone mapping with ease.
    Additionally, Intel drivers are wayyy better on Linux (TrueNAS) than Nvidia’s. Don’t even need to install them. I would go with any one you can get for a decent price, so probably the small A310. It doesn’t even need extra power. Sips like 30W or so.
    If you want an upgrade still, A750s are also reasonably priced on the used market. Don’t get the A380 over the A310 unless they’re the same price. They perform almost identical and the 380 draws more power. Does also have more vram though, if you need that for immich.

    And stay clear from AMD cards. They’re the goat for linux gaming but their video encoders are notably inferior to the other two. Not what you want for Jellyfin.



  • Man y‘all are getting really defensive when it comes to your favourite multi billion dollar company.

    I like the service steam provides but they’re not your friend. They’re still a profit oriented company.

    And just because valve’s competition are incompetent and/or assholes doesn’t mean valve’s not anti competitive.

    It’s not about a dev selling a game cheaper on another platform once it becomes popular, it’s about valve forbidding them to sell it cheaper somewhere else at release. Them using their 80-90% market share to forcing developers to either comply or get locked out of more than three quarters of the market is the essence of anti competitive behavior. Doesn’t matter if it’s Ubisoft who’s complaining (fuck ubisoft). It’s monopolistic.

    Also didn’t valve very recently state that they’re gonna enforce their terms of service more strictly in regards to keys sold on other platforms?








  • That’s why I said „de facto“. They have the power of a monopoly. They can do whatever the fuck they want, like charging developers more fees than almost any other PC games storefront. Because what can the devs do? Not use steam? Who’s gonna play the games then?

    And valve is currently getting sued for abusing their market dominance for anti competitive behavior, pressuring devs into not offering their games for cheaper on other platforms, which do offer a lower cut, for example.

    So yea, they aren’t a monopoly. But, at least within the PC games market, they do act monopolistic.



  • A digital marketplace for games existing is indeed in no way a bad thing.
    Neither is Steam, per se. I use it myself happily and valve has done a lot of good for gamers, even more so as someone gaming on Linux.

    However: That doesn‘t make it better that they’re still at least partially responsible for online drm (although ea, ubisoft and microsoft aren’t exactly innocent either).

    Platforms like gog, which sells games without drm, get way more goodwill from me though.

    Also, I find it a bit naïve to think that steam singlehandedly made PC gaming popular. There were a lot of AAA games, even well into the 2010s, that used either disc based drm, no drm or – starting around 2010 – other, non steam online drm.
    I didn‘t have the need for a steam account with more than goat simulator until like 2016 or 17 and I did play a lot of games.

    What I do give steam credit for is making indie games popular. Prior, those just weren’t really a big thing. Thanks to steam, you didn’t need a big publisher.

    Also: I do have gripes with the gaming community hating drm and other game launchers (and especially here on Lemmy being anti capitalist and anti billionaire) but then pulling out the pitchforks of anyone points out that Valve maybe isn’t perfect either…